Instead, write a few scenes, or get some of your gameplay to work.
Then set a realistic deadline for yourself, and don't change it.
This tutorial consists of 6 parts: Setting Up, The Ball, The Player's Paddle, The CPU's Paddle, Collisions, and Scoring.
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls.
Do not talk about your awesome plans until your project is almost finished.
But to me, a new producer, the most important part is planning.
Even though it’s small, I’ve divided the planning for our #ilujam game into three parts: limitations, resources, and timing.
Writing, art, styling, and coding have to come together as a unified whole, often with a development timeline that forces passionate game developers to work ceaselessly for months on end.
(Full disclosure: Date Nighto games may be reviewed by Women Write About Comics, but never by me, and I will never see or influence advanced reviews before publication.) What’s the most important part of games development?